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Roll for Shoes: Underdogs

Wed Nov 18th at 6:30pm at The Duke of York

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  • Game Master: Juliet R
  • Game System: Roll For Shoes
  • Level Range: NA
  • Cost: $12.39
  • Short Description: You have booked passage to Earth as an Underdog, put in stasis to be awaken as a last resort. More than likely you'll wake up on Earth with $1million.
  • Combat Style: Theatre of the Mind
  • Play Style: Balanced
  • Mortality Level: Dangerous

Adventure Mystery Mature themes


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Roll for Shoes is an incredibly simple and minimalistic "micro system" designed to fit any potential roleplay the player wants. There are only six (main) rules. "Say what you do and roll a number of D6s, determined by the level of relevant skill you have." "If the sum of your roll is higher than the opposing roll, the thing you wanted to happen, happens." "At start, you have only one skill: Do Anything 1." "If you roll all sixes, you get a new skill specific to the action, one level higher than the one you used." "For every roll you fail, you get 1 XP." "XP can be used to change a die into a 6 for advancement purposes only."

18+: Please note that this is an 18+ event and minors are not permitted to attend.

Licensed Venue: The venue we are playing at is a fully licensed establishment with a proper food and drinks menu. No outside food or drink, it is appreciated if you purchase something. Also, don’t forget to tip your server!

Player Character Name Class / Species Level Action

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    The Duke of York

    39 Prince Arthur Ave, Toronto, M5R1B2
    dukeofyork@rogers.com
    416-964-2441
    https://dukepubs.ca/duke-of-york/

    Accessibility: This place is not at all in any way accessible
    Liquor License: Yes
    Food Policy: No outside food or drinks are allowed
    Where We Play: We will usually be on the 2nd floor, ask the host if we are not there.

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    Roll For Shoes: New Shoes First Edition

    https://rollforshoes.com/new-shoes/

    Description:

    Roll for Shoes is an incredibly simple and minimalistic "micro system" designed to fit any potential roleplay the player wants. There are only six (main) rules. "Say what you do and roll a number of D6s, determined by the level of relevant skill you have." "If the sum of your roll is higher than the opposing roll, the thing you wanted to happen, happens." "At start, you have only one skill: Do Anything 1." "If you roll all sixes, you get a new skill specific to the action, one level higher than the one you used." "For every roll you fail, you get 1 XP." "XP can be used to change a die into a 6 for advancement purposes only."