Fatherfog
Sat Nov 14th at 6:30pm at The Guild House
Google Calendar Link - iCal- Game Master: Christopher M
- Game System: Fatherfog
- Level Range: NA
- Cost: $12.39
- Short Description: Fairytale horror from the makers of Mothership. An unnatural Fog has swallowed the land, and the old cautionary tales are true. Venture out to bring hope back to your village, if the wolves, witches and worse let you return.
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Once upon a time the land was full of hope. Then the Fog spilled forth, smothering the world and spawning monsters and inexplicable horrors. In Fatherfog, the fairy tales you grew up with exist in their original, terrifying forms, and cautionary folklore holds more truth than tale. Players are villagers who leave the only safe place they have ever known to venture into the Fog and recover hope, the dying resource that keeps their village alive. Travel is dangerous, death is close, and every expedition is a story whose ending is not guaranteed to be happy. Written by Alan Gerding and published by Tuesday Knight Games, Fatherfog is the studio's first new RPG since Mothership. It keeps Mothership's d100 checks, saves and skill trees, but turns skill points into a resource spent across several systems and adds rules for travel and death. Everything you need is in one 64-page zine-sized rulebook.
18+: Please note that this is an 18+ event and minors are not permitted to attend.
Licensed Venue: The venue we are playing at is a fully licensed establishment with a proper food and drinks menu. No outside food or drink, it is appreciated if you purchase something. Also, don’t forget to tip your server!
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The Guild House
579 St Clair Ave W, Toronto, M6C1A3
info@theguildhouse.ca
416-792-1977
https://theguildhouse.ca
Accessibility: Fully accessible entrance and main floor bathroom.
Liquor License: Yes
Food Policy:
No outside food or drinks are allowed
Where We Play: We will be in the main floor seating area
Fatherfog 0 Edition
https://www.tuesdayknightgames.com/products/fatherfog0e
Description:
Once upon a time the land was full of hope. Then the Fog spilled forth, smothering the world and spawning monsters and inexplicable horrors. In Fatherfog, the fairy tales you grew up with exist in their original, terrifying forms, and cautionary folklore holds more truth than tale. Players are villagers who leave the only safe place they have ever known to venture into the Fog and recover hope, the dying resource that keeps their village alive. Travel is dangerous, death is close, and every expedition is a story whose ending is not guaranteed to be happy. Written by Alan Gerding and published by Tuesday Knight Games, Fatherfog is the studio's first new RPG since Mothership. It keeps Mothership's d100 checks, saves and skill trees, but turns skill points into a resource spent across several systems and adds rules for travel and death. Everything you need is in one 64-page zine-sized rulebook.