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Roll For Shoes: New Shoes

Wed Jun 17th at 6:30pm at The Duke of York

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  • Game Master: Eric R
  • Game System: Roll For Shoes
  • Level Range: L1 - L20
  • Cost: $11.00
  • Short Description: Roll for Shoes is an incredibly simple and minimalistic "micro system" designed to fit any potential roleplay the player wants.


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Roll for Shoes is an incredibly simple and minimalistic "micro system" designed to fit any potential roleplay the player wants. There are only six (main) rules. "Say what you do and roll a number of D6s, determined by the level of relevant skill you have." "If the sum of your roll is higher than the opposing roll, the thing you wanted to happen, happens." "At start, you have only one skill: Do Anything 1." "If you roll all sixes, you get a new skill specific to the action, one level higher than the one you used." "For every roll you fail, you get 1 XP." "XP can be used to change a die into a 6 for advancement purposes only."

18+: Please note that this is an 18+ event and minors are not permitted to attend.

Licensed Venue: The venue we are playing at is a fully licensed establishment with a proper food and drinks menu. No outside food or drink, it is appreciated if you purchase something. Also, don’t forget to tip your server!

Player Character Name Class / Species Level Action

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The Duke of York

39 Prince Arthur Ave, Toronto, M5R1B2
dukeofyork@rogers.com
416-964-2441
https://dukepubs.ca/duke-of-york/

Accessibility: This place is not at all in any way accessible
Liquor License: Yes
Food Policy: No outside food or drinks are allowed
Where We Play: We will usually be on the 2nd floor, ask the host if we are not there.

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Roll For Shoes: New Shoes First Edition

https://rollforshoes.com/new-shoes/

Description:

Roll for Shoes is an incredibly simple and minimalistic "micro system" designed to fit any potential roleplay the player wants. There are only six (main) rules. "Say what you do and roll a number of D6s, determined by the level of relevant skill you have." "If the sum of your roll is higher than the opposing roll, the thing you wanted to happen, happens." "At start, you have only one skill: Do Anything 1." "If you roll all sixes, you get a new skill specific to the action, one level higher than the one you used." "For every roll you fail, you get 1 XP." "XP can be used to change a die into a 6 for advancement purposes only."